Trap Hole Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Droll & Lock Bird
SR Rarity
Droll & Lock Bird
SR Rarity
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

N Rarity
Parallel eXceed
N Rarity
Parallel eXceed
N Rarity
Parallel eXceed
WIND 8
Parallel eXceed
  • ATK:

  • 2000

  • DEF:

  • 2000


If this card is Special Summoned by the effect of "Parallel eXceed", its Level becomes 4 and its original ATK/DEF become halved. You can only use each of the following effects of "Parallel eXceed" once per turn. ● If you Link Summon: You can Special Summon this card from your hand to your zone that Link Monster points to. ● If this card is Normal or Special Summoned: You can Special Summon 1 "Parallel eXceed" from your Deck.

R Rarity
Traptrix Arachnocampa
R Rarity
Traptrix Arachnocampa
R Rarity
Traptrix Arachnocampa
EARTH 4
Traptrix Arachnocampa
  • ATK:

  • 1300

  • DEF:

  • 1500


Unaffected by the effects of "Hole" Normal Traps. The first time each Set card in your Spell & Trap Zone would be destroyed by card effect each turn, it is not destroyed. During the Main Phase, if you control a "Traptrix" monster (Quick Effect): You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Insect or Plant monsters. You can only use this effect of "Traptrix Arachnocampa" once per turn.

R Rarity
Traptrix Dionaea
R Rarity
Traptrix Dionaea
R Rarity
Traptrix Dionaea
EARTH 4
Traptrix Dionaea
  • ATK:

  • 1700

  • DEF:

  • 1100


This card is unaffected by the effects of "Hole" Normal Trap Cards. When this card is Normal Summoned: You can target 1 "Traptrix" monster in your Graveyard; Special Summon that target in Defense Position. When this card is Special Summoned: You can target 1 "Hole" Normal Trap Card in your Graveyard; Set that target, but banish it during the End Phase of your next turn if it is still on the field. You can only use this effect of "Traptrix Dionaea" once per turn.

R Rarity
Traptrix Mantis
R Rarity
Traptrix Mantis
R Rarity
Traptrix Mantis
EARTH 4
Traptrix Mantis
  • ATK:

  • 1500

  • DEF:

  • 1300


When this card is Normal Summoned: You can add 1 "Traptrix" monster from your Deck to your hand. Unaffected by the effects of "Hole" Normal Traps. Once per turn (Quick Effect): You can target 1 Set Spell/Trap you control; return that target to the hand, then you can Set 1 Spell/Trap from your hand.

SR Rarity
Traptrix Myrmeleo
SR Rarity
Traptrix Myrmeleo
SR Rarity
Traptrix Myrmeleo
EARTH 4
Traptrix Myrmeleo
  • ATK:

  • 1600

  • DEF:

  • 1200


This card is unaffected by the effects of "Hole" Normal Trap Cards. When this card is Normal Summoned: You can add 1 "Hole" Normal Trap Card from your Deck to your hand. If this card is Special Summoned: Target 1 Spell/Trap Card your opponent controls; destroy that target.

SR Rarity
Traptrix Pudica
SR Rarity
Traptrix Pudica
SR Rarity
Traptrix Pudica
EARTH 4
Traptrix Pudica
  • ATK:

  • 900

  • DEF:

  • 1900


Unaffected by the effects of "Hole" Normal Traps. You can only use each of the following effects of "Traptrix Pudica" once per turn. When this card is Normal Summoned: You can add 1 "Traptrip Garden" from your Deck to your hand. If this card is Special Summoned: You can target 1 Special Summoned monster your opponent controls; banish it, also during the next Standby Phase, your opponent can Special Summon 1 of their banished monsters.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    UR Rarity
    Crossout Designator
    UR Rarity
    Crossout Designator
    UR Rarity
    Crossout Designator
    Spell Quick
    Crossout Designator

      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.



      Tag(s):

      SR Rarity
      Traptrip Garden
      SR Rarity
      Traptrip Garden
      SR Rarity
      Traptrip Garden
      Spell Field
      Traptrip Garden

        During your Main Phase, you can Normal Summon 1 "Traptrix" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) The first time each Insect or Plant monster you control would be destroyed by battle each turn, it is not destroyed. You can banish 1 monster you control; Special Summon 1 "Traptrix" monster from your hand or GY. You can only use this effect of "Traptrip Garden" once per turn.

        SR Rarity
        Banishing Trap Hole
        SR Rarity
        Banishing Trap Hole
        SR Rarity
        Banishing Trap Hole
        Trap Normal
        Banishing Trap Hole

          When your opponent Summons a monster(s) with 1500 or less ATK: Banish that monster(s) with 1500 or less ATK, face-down.

          SR Rarity
          Evenly Matched
          SR Rarity
          Evenly Matched
          SR Rarity
          Evenly Matched
          Trap Normal
          Evenly Matched

            At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.

            R Rarity
            Floodgate Trap Hole
            R Rarity
            Floodgate Trap Hole
            R Rarity
            Floodgate Trap Hole
            Trap Normal
            Floodgate Trap Hole

              When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.

              SR Rarity
              Gravedigger's Trap Hole
              SR Rarity
              Gravedigger's Trap Hole
              SR Rarity
              Gravedigger's Trap Hole
              Trap Normal
              Gravedigger's Trap Hole

                When your opponent activates a monster effect in their hand or GY, or when your opponent's banished monster effect is activated: Negate its effect, and if you do, inflict 2000 damage to your opponent.

                SR Rarity
                Terrifying Trap Hole Nightmare
                SR Rarity
                Terrifying Trap Hole Nightmare
                SR Rarity
                Terrifying Trap Hole Nightmare
                Trap Normal
                Terrifying Trap Hole Nightmare

                  If your opponent has Special Summoned a monster(s) this turn: Target 1 monster your opponent controls with 2000 or more ATK; destroy it, then if you have a "Hole" Normal Trap in your GY, you can banish 1 monster from your opponent's GY. You can only activate 1 "Terrifying Trap Hole Nightmare" per turn.

                  N Rarity
                  Time-Space Trap Hole
                  N Rarity
                  Time-Space Trap Hole
                  N Rarity
                  Time-Space Trap Hole
                  Trap Normal
                  Time-Space Trap Hole

                    When your opponent Special Summons a monster(s) from the hand or Extra Deck: Shuffle that monster(s) into the Deck, then you lose 1000 LP for each returned monster.

                    SR Rarity
                    Traptrix Holeutea
                    SR Rarity
                    Traptrix Holeutea
                    SR Rarity
                    Traptrix Holeutea
                    Trap Normal
                    Traptrix Holeutea

                      You can activate this card the turn it was Set, by discarding 1 Normal Trap. Special Summon this card in Defense Position as a Normal Monster (Plant/EARTH/Level 4/ATK 400/DEF 2400). (This card is NOT treated as a Trap.) You can banish this card from your GY, then target 1 "Traptrix" monster in your GY; Special Summon it. You can only use 1 "Traptrix Holeutea" effect per turn, and only once that turn.

                      R Rarity
                      Traptrix Trap Hole Nightmare
                      R Rarity
                      Traptrix Trap Hole Nightmare
                      R Rarity
                      Traptrix Trap Hole Nightmare
                      Trap Normal
                      Traptrix Trap Hole Nightmare

                        When a monster that was Special Summoned this turn activates its effect on your opponent's field: Negate that effect, and if you do, destroy that card.

                        Extra Deck

                        UR Rarity
                        Traptrix Atypus
                        UR Rarity
                        Traptrix Atypus
                        UR Rarity
                        Traptrix Atypus
                        EARTH
                        Traptrix Atypus
                        • ATK:

                        • 1800

                        • LINK-3

                        Link Arrow:

                        Left

                        Right

                        Bottom


                        2+ monsters, including an Insect or Plant monster This Link Summoned card is unaffected by Trap effects. All "Traptrix" monsters you control gain 1000 ATK while you have a Normal Trap in your GY. Once per turn: You can target face-up cards your opponent controls, up to the number of Insect and Plant monsters you control; negate their effects (until the end of this turn), then you can apply this effect. ● Banish 1 Normal Trap from your GY, and if you do, destroy 1 of those targeted face-up cards.

                        UR Rarity
                        Traptrix Cularia
                        UR Rarity
                        Traptrix Cularia
                        UR Rarity
                        Traptrix Cularia
                        EARTH
                        Traptrix Cularia
                        • ATK:

                        • 1800

                        • LINK-2

                        Link Arrow:

                        Right

                        Bottom


                        2 Insect and/or Plant monsters This Link Summoned card is unaffected by Trap effects. You can only use each of the following effects of "Traptrix Cularia" once per turn. After you activate a "Hole" Normal Trap Card, you can Set it instead of sending it to the GY. During your End Phase: You can target 1 "Traptrix" monster in your GY; Special Summon it in Defense Position.

                        UR Rarity
                        Traptrix Sera
                        UR Rarity
                        Traptrix Sera
                        UR Rarity
                        Traptrix Sera
                        EARTH
                        Traptrix Sera
                        • ATK:

                        • 800

                        • LINK-1

                        Link Arrow:

                        Bottom


                        1 non-Link "Traptrix" monster This Link Summoned card is unaffected by Trap effects. You can only use each of the following effects of "Traptrix Sera" once per turn, and not during the Damage Step. ● If a Normal Trap Card is activated: You can Special Summon 1 "Traptrix" monster from your Deck with a different name than the cards you control. ● If your other "Traptrix" monster's effect is activated: You can Set 1 "Hole" Normal Trap directly from the Deck.

                        UR Rarity
                        Abyss Dweller
                        UR Rarity
                        Abyss Dweller
                        UR Rarity
                        Abyss Dweller
                        WATER
                        Abyss Dweller
                        • ATK:

                        • 1700

                        • DEF:

                        • 1400


                        2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.

                        UR Rarity
                        Divine Arsenal AA-ZEUS - Sky Thunder
                        UR Rarity
                        Divine Arsenal AA-ZEUS - Sky Thunder
                        UR Rarity
                        Divine Arsenal AA-ZEUS - Sky Thunder
                        LIGHT
                        Divine Arsenal AA-ZEUS - Sky Thunder
                        • ATK:

                        • 3000

                        • DEF:

                        • 3000


                        2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.



                        Tag(s):

                        UR Rarity
                        Gigantic "Champion" Sargas
                        UR Rarity
                        Gigantic "Champion" Sargas
                        UR Rarity
                        Gigantic "Champion" Sargas
                        FIRE
                        Gigantic "Champion" Sargas
                        • ATK:

                        • 2800

                        • DEF:

                        • 1500


                        2+ Level 8 monsters Once per turn, you can also Xyz Summon "Gigantic "Champion" Sargas" by using 1 "Springans" Xyz Monster you control. (Transfer its materials to this card.) While this card has material: You can add 1 "Springans" or "Therion" card from your Deck to your hand. If material is detached from a monster(s) on the field (except during the Damage Step): You can target 1 card on the field; either destroy it or return it to the hand. You can only use each effect of "Gigantic "Champion" Sargas" once per turn.

                        SR Rarity
                        Number 41: Bagooska the Terribly Tired Tapir
                        SR Rarity
                        Number 41: Bagooska the Terribly Tired Tapir
                        SR Rarity
                        Number 41: Bagooska the Terribly Tired Tapir
                        EARTH
                        Number 41: Bagooska the Terribly Tired Tapir
                        • ATK:

                        • 2100

                        • DEF:

                        • 2000


                        2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.

                        SR Rarity
                        Springans Merrymaker
                        SR Rarity
                        Springans Merrymaker
                        SR Rarity
                        Springans Merrymaker
                        FIRE
                        Springans Merrymaker
                        • ATK:

                        • 1100

                        • DEF:

                        • 2000


                        2 Level 4 monsters If this card is Special Summoned from your Extra Deck: You can send 1 "Springans" monster from your Deck to the GY. During your opponent's Main or Battle Phase (Quick Effect): You can banish this card until the End Phase, then if you banished this card with 2 or more Xyz Materials, you can also send 1 Fusion Monster from your Extra Deck to the GY that lists "Fallen of Albaz" as material. You can only use each effect of "Springans Merrymaker" once per turn.

                        UR Rarity
                        Time Thief Redoer
                        UR Rarity
                        Time Thief Redoer
                        UR Rarity
                        Time Thief Redoer
                        DARK
                        Time Thief Redoer
                        • ATK:

                        • 2400

                        • DEF:

                        • 2000


                        2 Level 4 monsters Once per turn, during the Standby Phase: You can attach the top card of your opponent's Deck to this card as material. (Quick Effect): You can detach up to 3 different types of materials from this card, then apply the following effect(s) depending on what was detached. ● Monster: Banish this card until the End Phase. ● Spell: Draw 1 card. ● Trap: Place 1 face-up card your opponent controls on the top of the Deck. You can only use this effect of "Time Thief Redoer" once per turn.

                        UR Rarity
                        Traptrix Allomerus
                        UR Rarity
                        Traptrix Allomerus
                        UR Rarity
                        Traptrix Allomerus
                        EARTH
                        Traptrix Allomerus
                        • ATK:

                        • 2200

                        • DEF:

                        • 600


                        2+ Level 4 monsters / This card is unaffected by Trap effects while it has Xyz Material. You can only use each of the following effects of "Traptrix Allomerus" once per turn. ● You can detach 2 materials from this card; Special Summon 1 Level 4 Insect or Plant monster from your GY. ● If an opponent's monster(s) leaves the field because of your card effect, and is now in the GY or banished (except during the Damage Step): You can detach 1 material from this card, then target 1 of them; Special Summon it to your field.

                        UR Rarity
                        Traptrix Pinguicula
                        UR Rarity
                        Traptrix Pinguicula
                        UR Rarity
                        Traptrix Pinguicula
                        EARTH
                        Traptrix Pinguicula
                        • ATK:

                        • 2500

                        • DEF:

                        • 300


                        2 Level 4 monsters While this card has material, it is unaffected by Trap effects and the activated effects of other monsters with the same Type as this card's material. You can only use each of the following effects of "Traptrix Pinguicula" once per turn. You can detach 1 material from this card; add 1 "Traptrix" monster from your Deck to your hand. If a monster(s) owned by your opponent is sent to the GY, or banished, by a card effect (except during the Damage Step): You can attach 1 of those monsters to this card as material.

                        UR Rarity
                        Traptrix Rafflesia
                        UR Rarity
                        Traptrix Rafflesia
                        UR Rarity
                        Traptrix Rafflesia
                        EARTH
                        Traptrix Rafflesia
                        • ATK:

                        • 300

                        • DEF:

                        • 2500


                        2 Level 4 monsters This card is unaffected by Trap effects while it has Xyz Material. "Traptrix" monsters you control, except "Traptrix Rafflesia", cannot be destroyed by battle or card effects. Your opponent cannot target "Traptrix" monsters you control, except "Traptrix Rafflesia", with card effects. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card and send 1 "Hole" Normal Trap Card that meets its activation conditions from your Deck to the Graveyard; this effect becomes that Trap Card's effect when that card is activated.

                        Need 21 UR

                        UR Rarity
                        Maxx "C"2 card
                        UR Rarity
                        Traptrix Atypus1 card
                        UR Rarity
                        Traptrix Cularia1 card
                        UR Rarity
                        Traptrix Sera3 card
                        UR Rarity
                        Ash Blossom & Joyous Spring3 card
                        UR Rarity
                        Abyss Dweller1 card
                        UR Rarity
                        Divine Arsenal AA-ZEUS - Sky Thunder1 card
                        UR Rarity
                        Gigantic "Champion" Sargas1 card
                        UR Rarity
                        Time Thief Redoer1 card
                        UR Rarity
                        Traptrix Allomerus1 card
                        UR Rarity
                        Traptrix Pinguicula1 card
                        UR Rarity
                        Traptrix Rafflesia2 card
                        UR Rarity
                        Called by the Grave2 card
                        UR Rarity
                        Crossout Designator1 card

                        Main: 40 Extra: 15

                        SR Rarity
                        2 cardDroll & Lock Bird
                        SR Rarity
                        2 cardDroll & Lock Bird
                        Droll & Lock Bird
                        WIND 1
                        Droll & Lock Bird
                        • ATK:

                        • 0

                        • DEF:

                        • 0


                        If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                        UR Rarity
                        2 cardMaxx "C"
                        UR Rarity
                        2 cardMaxx "C"
                        Maxx "C"
                        EARTH 2
                        Maxx "C"
                        • ATK:

                        • 500

                        • DEF:

                        • 200


                        During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                        N Rarity
                        2 cardParallel eXceed
                        N Rarity
                        2 cardParallel eXceed
                        Parallel eXceed
                        WIND 8
                        Parallel eXceed
                        • ATK:

                        • 2000

                        • DEF:

                        • 2000


                        If this card is Special Summoned by the effect of "Parallel eXceed", its Level becomes 4 and its original ATK/DEF become halved. You can only use each of the following effects of "Parallel eXceed" once per turn. ● If you Link Summon: You can Special Summon this card from your hand to your zone that Link Monster points to. ● If this card is Normal or Special Summoned: You can Special Summon 1 "Parallel eXceed" from your Deck.


                        R Rarity
                        3 cardTraptrix Arachnocampa
                        R Rarity
                        3 cardTraptrix Arachnocampa
                        Traptrix Arachnocampa
                        EARTH 4
                        Traptrix Arachnocampa
                        • ATK:

                        • 1300

                        • DEF:

                        • 1500


                        Unaffected by the effects of "Hole" Normal Traps. The first time each Set card in your Spell & Trap Zone would be destroyed by card effect each turn, it is not destroyed. During the Main Phase, if you control a "Traptrix" monster (Quick Effect): You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Insect or Plant monsters. You can only use this effect of "Traptrix Arachnocampa" once per turn.


                        R Rarity
                        2 cardTraptrix Dionaea
                        R Rarity
                        2 cardTraptrix Dionaea
                        Traptrix Dionaea
                        EARTH 4
                        Traptrix Dionaea
                        • ATK:

                        • 1700

                        • DEF:

                        • 1100


                        This card is unaffected by the effects of "Hole" Normal Trap Cards. When this card is Normal Summoned: You can target 1 "Traptrix" monster in your Graveyard; Special Summon that target in Defense Position. When this card is Special Summoned: You can target 1 "Hole" Normal Trap Card in your Graveyard; Set that target, but banish it during the End Phase of your next turn if it is still on the field. You can only use this effect of "Traptrix Dionaea" once per turn.


                        R Rarity
                        3 cardTraptrix Mantis
                        R Rarity
                        3 cardTraptrix Mantis
                        Traptrix Mantis
                        EARTH 4
                        Traptrix Mantis
                        • ATK:

                        • 1500

                        • DEF:

                        • 1300


                        When this card is Normal Summoned: You can add 1 "Traptrix" monster from your Deck to your hand. Unaffected by the effects of "Hole" Normal Traps. Once per turn (Quick Effect): You can target 1 Set Spell/Trap you control; return that target to the hand, then you can Set 1 Spell/Trap from your hand.


                        SR Rarity
                        3 cardTraptrix Myrmeleo
                        SR Rarity
                        3 cardTraptrix Myrmeleo
                        Traptrix Myrmeleo
                        EARTH 4
                        Traptrix Myrmeleo
                        • ATK:

                        • 1600

                        • DEF:

                        • 1200


                        This card is unaffected by the effects of "Hole" Normal Trap Cards. When this card is Normal Summoned: You can add 1 "Hole" Normal Trap Card from your Deck to your hand. If this card is Special Summoned: Target 1 Spell/Trap Card your opponent controls; destroy that target.


                        SR Rarity
                        3 cardTraptrix Pudica
                        SR Rarity
                        3 cardTraptrix Pudica
                        Traptrix Pudica
                        EARTH 4
                        Traptrix Pudica
                        • ATK:

                        • 900

                        • DEF:

                        • 1900


                        Unaffected by the effects of "Hole" Normal Traps. You can only use each of the following effects of "Traptrix Pudica" once per turn. When this card is Normal Summoned: You can add 1 "Traptrip Garden" from your Deck to your hand. If this card is Special Summoned: You can target 1 Special Summoned monster your opponent controls; banish it, also during the next Standby Phase, your opponent can Special Summon 1 of their banished monsters.


                        UR Rarity
                        3 cardAsh Blossom & Joyous Spring
                        UR Rarity
                        3 cardAsh Blossom & Joyous Spring
                        Ash Blossom & Joyous Spring
                        FIRE 3
                        Ash Blossom & Joyous Spring
                        • ATK:

                        • 0

                        • DEF:

                        • 1800


                        When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                        UR Rarity
                        2 cardCalled by the Grave
                        UR Rarity
                        2 cardCalled by the Grave
                        Called by the Grave
                        Spell Quick
                        Called by the Grave

                          Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                          Tag(s):

                          UR Rarity
                          1 cardCrossout Designator
                          UR Rarity
                          1 cardCrossout Designator
                          Crossout Designator
                          Spell Quick
                          Crossout Designator

                            Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                            Tag(s):

                            SR Rarity
                            1 cardTraptrip Garden
                            SR Rarity
                            1 cardTraptrip Garden
                            Traptrip Garden
                            Spell Field
                            Traptrip Garden

                              During your Main Phase, you can Normal Summon 1 "Traptrix" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) The first time each Insect or Plant monster you control would be destroyed by battle each turn, it is not destroyed. You can banish 1 monster you control; Special Summon 1 "Traptrix" monster from your hand or GY. You can only use this effect of "Traptrip Garden" once per turn.


                              SR Rarity
                              1 cardBanishing Trap Hole
                              SR Rarity
                              1 cardBanishing Trap Hole
                              Banishing Trap Hole
                              Trap Normal
                              Banishing Trap Hole

                                When your opponent Summons a monster(s) with 1500 or less ATK: Banish that monster(s) with 1500 or less ATK, face-down.


                                SR Rarity
                                2 cardEvenly Matched
                                SR Rarity
                                2 cardEvenly Matched
                                Evenly Matched
                                Trap Normal
                                Evenly Matched

                                  At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                  R Rarity
                                  2 cardFloodgate Trap Hole
                                  R Rarity
                                  2 cardFloodgate Trap Hole
                                  Floodgate Trap Hole
                                  Trap Normal
                                  Floodgate Trap Hole

                                    When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.


                                    SR Rarity
                                    1 cardGravedigger's Trap Hole
                                    SR Rarity
                                    1 cardGravedigger's Trap Hole
                                    Gravedigger's Trap Hole
                                    Trap Normal
                                    Gravedigger's Trap Hole

                                      When your opponent activates a monster effect in their hand or GY, or when your opponent's banished monster effect is activated: Negate its effect, and if you do, inflict 2000 damage to your opponent.


                                      SR Rarity
                                      1 cardTerrifying Trap Hole Nightmare
                                      SR Rarity
                                      1 cardTerrifying Trap Hole Nightmare
                                      Terrifying Trap Hole Nightmare
                                      Trap Normal
                                      Terrifying Trap Hole Nightmare

                                        If your opponent has Special Summoned a monster(s) this turn: Target 1 monster your opponent controls with 2000 or more ATK; destroy it, then if you have a "Hole" Normal Trap in your GY, you can banish 1 monster from your opponent's GY. You can only activate 1 "Terrifying Trap Hole Nightmare" per turn.


                                        N Rarity
                                        1 cardTime-Space Trap Hole
                                        N Rarity
                                        1 cardTime-Space Trap Hole
                                        Time-Space Trap Hole
                                        Trap Normal
                                        Time-Space Trap Hole

                                          When your opponent Special Summons a monster(s) from the hand or Extra Deck: Shuffle that monster(s) into the Deck, then you lose 1000 LP for each returned monster.


                                          SR Rarity
                                          3 cardTraptrix Holeutea
                                          SR Rarity
                                          3 cardTraptrix Holeutea
                                          Traptrix Holeutea
                                          Trap Normal
                                          Traptrix Holeutea

                                            You can activate this card the turn it was Set, by discarding 1 Normal Trap. Special Summon this card in Defense Position as a Normal Monster (Plant/EARTH/Level 4/ATK 400/DEF 2400). (This card is NOT treated as a Trap.) You can banish this card from your GY, then target 1 "Traptrix" monster in your GY; Special Summon it. You can only use 1 "Traptrix Holeutea" effect per turn, and only once that turn.


                                            R Rarity
                                            2 cardTraptrix Trap Hole Nightmare
                                            R Rarity
                                            2 cardTraptrix Trap Hole Nightmare
                                            Traptrix Trap Hole Nightmare
                                            Trap Normal
                                            Traptrix Trap Hole Nightmare

                                              When a monster that was Special Summoned this turn activates its effect on your opponent's field: Negate that effect, and if you do, destroy that card.


                                              UR Rarity
                                              1 cardTraptrix Atypus
                                              UR Rarity
                                              1 cardTraptrix Atypus
                                              Traptrix Atypus
                                              EARTH
                                              Traptrix Atypus
                                              • ATK:

                                              • 1800

                                              • LINK-3

                                              Link Arrow:

                                              Left

                                              Right

                                              Bottom


                                              2+ monsters, including an Insect or Plant monster This Link Summoned card is unaffected by Trap effects. All "Traptrix" monsters you control gain 1000 ATK while you have a Normal Trap in your GY. Once per turn: You can target face-up cards your opponent controls, up to the number of Insect and Plant monsters you control; negate their effects (until the end of this turn), then you can apply this effect. ● Banish 1 Normal Trap from your GY, and if you do, destroy 1 of those targeted face-up cards.


                                              UR Rarity
                                              1 cardTraptrix Cularia
                                              UR Rarity
                                              1 cardTraptrix Cularia
                                              Traptrix Cularia
                                              EARTH
                                              Traptrix Cularia
                                              • ATK:

                                              • 1800

                                              • LINK-2

                                              Link Arrow:

                                              Right

                                              Bottom


                                              2 Insect and/or Plant monsters This Link Summoned card is unaffected by Trap effects. You can only use each of the following effects of "Traptrix Cularia" once per turn. After you activate a "Hole" Normal Trap Card, you can Set it instead of sending it to the GY. During your End Phase: You can target 1 "Traptrix" monster in your GY; Special Summon it in Defense Position.


                                              UR Rarity
                                              3 cardTraptrix Sera
                                              UR Rarity
                                              3 cardTraptrix Sera
                                              Traptrix Sera
                                              EARTH
                                              Traptrix Sera
                                              • ATK:

                                              • 800

                                              • LINK-1

                                              Link Arrow:

                                              Bottom


                                              1 non-Link "Traptrix" monster This Link Summoned card is unaffected by Trap effects. You can only use each of the following effects of "Traptrix Sera" once per turn, and not during the Damage Step. ● If a Normal Trap Card is activated: You can Special Summon 1 "Traptrix" monster from your Deck with a different name than the cards you control. ● If your other "Traptrix" monster's effect is activated: You can Set 1 "Hole" Normal Trap directly from the Deck.


                                              UR Rarity
                                              1 cardAbyss Dweller
                                              UR Rarity
                                              1 cardAbyss Dweller
                                              Abyss Dweller
                                              WATER
                                              Abyss Dweller
                                              • ATK:

                                              • 1700

                                              • DEF:

                                              • 1400


                                              2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                                              UR Rarity
                                              1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                              UR Rarity
                                              1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                              Divine Arsenal AA-ZEUS - Sky Thunder
                                              LIGHT
                                              Divine Arsenal AA-ZEUS - Sky Thunder
                                              • ATK:

                                              • 3000

                                              • DEF:

                                              • 3000


                                              2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                              Tag(s):

                                              UR Rarity
                                              1 cardGigantic "Champion" Sargas
                                              UR Rarity
                                              1 cardGigantic "Champion" Sargas
                                              Gigantic "Champion" Sargas
                                              FIRE
                                              Gigantic "Champion" Sargas
                                              • ATK:

                                              • 2800

                                              • DEF:

                                              • 1500


                                              2+ Level 8 monsters Once per turn, you can also Xyz Summon "Gigantic "Champion" Sargas" by using 1 "Springans" Xyz Monster you control. (Transfer its materials to this card.) While this card has material: You can add 1 "Springans" or "Therion" card from your Deck to your hand. If material is detached from a monster(s) on the field (except during the Damage Step): You can target 1 card on the field; either destroy it or return it to the hand. You can only use each effect of "Gigantic "Champion" Sargas" once per turn.


                                              SR Rarity
                                              1 cardNumber 41: Bagooska the Terribly Tired Tapir
                                              SR Rarity
                                              1 cardNumber 41: Bagooska the Terribly Tired Tapir
                                              Number 41: Bagooska the Terribly Tired Tapir
                                              EARTH
                                              Number 41: Bagooska the Terribly Tired Tapir
                                              • ATK:

                                              • 2100

                                              • DEF:

                                              • 2000


                                              2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.


                                              SR Rarity
                                              1 cardSpringans Merrymaker
                                              SR Rarity
                                              1 cardSpringans Merrymaker
                                              Springans Merrymaker
                                              FIRE
                                              Springans Merrymaker
                                              • ATK:

                                              • 1100

                                              • DEF:

                                              • 2000


                                              2 Level 4 monsters If this card is Special Summoned from your Extra Deck: You can send 1 "Springans" monster from your Deck to the GY. During your opponent's Main or Battle Phase (Quick Effect): You can banish this card until the End Phase, then if you banished this card with 2 or more Xyz Materials, you can also send 1 Fusion Monster from your Extra Deck to the GY that lists "Fallen of Albaz" as material. You can only use each effect of "Springans Merrymaker" once per turn.


                                              UR Rarity
                                              1 cardTime Thief Redoer
                                              UR Rarity
                                              1 cardTime Thief Redoer
                                              Time Thief Redoer
                                              DARK
                                              Time Thief Redoer
                                              • ATK:

                                              • 2400

                                              • DEF:

                                              • 2000


                                              2 Level 4 monsters Once per turn, during the Standby Phase: You can attach the top card of your opponent's Deck to this card as material. (Quick Effect): You can detach up to 3 different types of materials from this card, then apply the following effect(s) depending on what was detached. ● Monster: Banish this card until the End Phase. ● Spell: Draw 1 card. ● Trap: Place 1 face-up card your opponent controls on the top of the Deck. You can only use this effect of "Time Thief Redoer" once per turn.


                                              UR Rarity
                                              1 cardTraptrix Allomerus
                                              UR Rarity
                                              1 cardTraptrix Allomerus
                                              Traptrix Allomerus
                                              EARTH
                                              Traptrix Allomerus
                                              • ATK:

                                              • 2200

                                              • DEF:

                                              • 600


                                              2+ Level 4 monsters / This card is unaffected by Trap effects while it has Xyz Material. You can only use each of the following effects of "Traptrix Allomerus" once per turn. ● You can detach 2 materials from this card; Special Summon 1 Level 4 Insect or Plant monster from your GY. ● If an opponent's monster(s) leaves the field because of your card effect, and is now in the GY or banished (except during the Damage Step): You can detach 1 material from this card, then target 1 of them; Special Summon it to your field.


                                              UR Rarity
                                              1 cardTraptrix Pinguicula
                                              UR Rarity
                                              1 cardTraptrix Pinguicula
                                              Traptrix Pinguicula
                                              EARTH
                                              Traptrix Pinguicula
                                              • ATK:

                                              • 2500

                                              • DEF:

                                              • 300


                                              2 Level 4 monsters While this card has material, it is unaffected by Trap effects and the activated effects of other monsters with the same Type as this card's material. You can only use each of the following effects of "Traptrix Pinguicula" once per turn. You can detach 1 material from this card; add 1 "Traptrix" monster from your Deck to your hand. If a monster(s) owned by your opponent is sent to the GY, or banished, by a card effect (except during the Damage Step): You can attach 1 of those monsters to this card as material.


                                              UR Rarity
                                              2 cardTraptrix Rafflesia
                                              UR Rarity
                                              2 cardTraptrix Rafflesia
                                              Traptrix Rafflesia
                                              EARTH
                                              Traptrix Rafflesia
                                              • ATK:

                                              • 300

                                              • DEF:

                                              • 2500


                                              2 Level 4 monsters This card is unaffected by Trap effects while it has Xyz Material. "Traptrix" monsters you control, except "Traptrix Rafflesia", cannot be destroyed by battle or card effects. Your opponent cannot target "Traptrix" monsters you control, except "Traptrix Rafflesia", with card effects. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card and send 1 "Hole" Normal Trap Card that meets its activation conditions from your Deck to the Graveyard; this effect becomes that Trap Card's effect when that card is activated.



                                              TRAP HOLE Decks in MASTER DUEL








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